原文地址https://www.lotro.com/forums/showthread.php?688866-Bullroarer-Update-30-3-Early-Beta-1-CLOSED。
Bullroarer is CLOSED
Thank you for your participation, feedback, and bug reports!
Server Opening Time: Wednesday, 09/08 1:00 PM EDT
Server Closing Time: Friday, 09/10 ~5:00 PM EDT (Subject to Change)
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Guide to the Eyes and Guard Tavern
Character Copy is AVAILABLE. This can be accessed through the ‘Transfer‘ button on the Bullroarer Launcher.
Bullroarer is open for an Early Look at Update 30.3, specifically focusing on the Brawler class and the New Legendary Item System.
Changes of note with the 09/09/21 Update are marked in Violet
- Weapons and class items can no longer be swapped while in combat.
- PREVIEW ONLY: Removed the cooldown from “Gold Allowance”.
- PREVIEW ONLY: Ancient Script should now go into the barter wallet and is currently capped at 1000.
Brawler
The Brawler is a melee class conceptually based on the legend of Helm Hammerhand, who fought bare-handed at one of the greatest sieges of Helm’s Deep and was known for his savagery in battle. Brawlers forgo weapons in favor of Battle Gauntlets and steel armour, hurling themselves into battle to the benefit of friend and devastation of foe. The main focus for brawlers is damage per second, off-tanking, and support. Any race in Middle-earth can be a Brawler, except for Beornings, which are their own race and class combination.
- Mettle: Mettle is the currency your Brawler uses to power attacks and other skills. Mettle is built during combat and spent when you use your Brawler’s most powerful abilities. All Brawlers have a passive ability called “Combat Flow”, which increases the damage done by your skills for each point of Mettle you have.
- Gauntlets: Instead of the traditional weapons of combat, your Brawler wields Battle Gauntlets and defeats enemies with punches, slams, kicks, thrown items, and more! Only Brawlers can wear Battle Gauntlets in combat, and these items will appear throughout the game world as you level. Gauntlets are considered two-handed weapons.
- Traits: Brawlers have two Trait trees to Specialize in, along with a third general tree to provide additional flexibility and benefits:
- The Fulcrum (blue): The Fulcrum focuses on defense and debuffs and offers ways to increase your Vitality, lower your enemies’ attack speed, buff your Critical Rating, and more.
- The Maelstrom (red): The Maelstrom focuses on the chaos of battle to increase damage dealt and more. This offense-focused Trait tree increases your Critical Chance, Setup Skill Damage, Might, and acquisition of Mettle.
- The Fundament (yellow): The Fundament is not a Trait tree that can be Specialized into; rather, this tree offers benefits that complement both The Fulcrum and The Maelstrom. Spending points into The Fundament offers benefits such as increased Mettle generation, enemy debuffs, and hitting more targets with your area of effect skills.
All you need to do to be a Brawler is Create a New Character!
- It was always our intention that Brawlers will be unable to specialize in The Fundament. As of this update, we are removing the ability to specialize in that trait line. Brawlers are still encouraged to grab traits from The Fundament to supplement their other builds!
- Brawler Trait “Max Targets” now functions properly
- Brawler Trait Set Bonus Innate Strength: Precision, now offers an actual buff instead of debuffing the player
- Brawler Trait Set Bonus Innate Strength: Clever Technique, now offers an actual buff instead of debuffing the player
- Brawler Trait “Strike as One! Damage Increase” now properly increases the damage bonus from “Strike as One!”
- Known Issue: The Yellow-line trait “Battle-wise” will spawn fireworks whenever a bonus point of Mettle is generated. Hooray!
Legendary Items:
New Weapons/Class Items of Legend are available for barter from Legendary Weapons/Class Items vendor in the Eyes and Guard Tavern Crafting Area (to the right after entering the Hall)
Purchase some Ancient Scripts for coin from the Vendor’s Shop.
Barter for Legendary Items from the Vendor’s Barter profile.
- Items are base item level 51 and you must be level 50 to equip them.
- Take your bartered items to a Forge-master and reforge them to scale the item to your Character’s Level
- NOTE: You must rename the item during reforge in order to enable the reforge. This is a bug that will be addressed at a later time.
Once you have a weapon/class item that is scaled to your level, you can pick up Traceries from the Books and Shelves in the Hall.
To equip a Tracery, place the item in the Socket Control UI on your Character Panel. Then select a tracery from your inventory and drag it to an appropriate slot.
There are currently 4 types of Traceries:
- Heraldric Traceries are basic stat buffs and will eventually alter the damage type of the weapons. Currently only 1 Heraldric Tracery may be slotted per item.
- Word of Power Traceries are more specialized traceries that fit into the role you are filling with that weapon/item. This includes damage and healing “styles” (AoE, Single Target, HoT/DoT), as well as Avoidance, Incoming Damage, Moral increase, and some utility options (Inductions speeds, range extensions, AoE targets). Currently 2 Word of Power Traceries may be slotted per weapon, 3 per class item.
- Word of Mastery Traceries are class specific traceries most closely resembling Legacies from the original LI/Imbued LI systems. Currently 6 Words of Mastery Traceries may be slotted per item.
- Word of Craft Traceries are generic single stat increases however it has been stated that set bonuses will be attached to these Word of Crafts in the future. Currently 3 Word of Crafts may be slotted per item. Note: The 3rd Word of Craft slot is still locked after reforging.
Enhancement Runes: These are not traceries but are used to increase the item level of a slotted tracery. This would be used for an item that is built at one level cap, and then reforged for the next level cap and then increased the item level of the traceries. This does not increase the rarity from one color to the next, just the item level.
KNOWN ISSUES
- Currently tracery effects can be stacked, however exclusivity is expected in the near future. UI design as well as a UI showing if multiple of the same tracery are slotted and therefore only one would being applied are coming.
- Stats on traceries can be increased infinitely. Overwriting a tracery with another adds the new stats, but does not remove stats of the overwritten/removed tracery. It seems that any stat that is modified by traceries can be increased without limit in this way. This is a bug and will be addressed. Please try to avoid doing this in your testing.
- Right-clicking on a tracery in your inventory will bring up a list of items to which the tracery may be applied, however only Class items are appearing using this method. This is a bug.
- A bug appears to have been introduced with this update that will cause some armour appearances to not display. This will make your character appear in their undergarments.
Items of Note:
A number of legacies that previously gave damage/critical damage have been rolled into the Word of Power “style” traceries. For example Captains no longer have Bleed Critical Damage legacies as that would fall under the Damage over Time Criticals. This may be a buff or nerf for various classes so feedback is very important.
The LI Reward Track is specifically not in yet and isn’t expected to be part of the initial release to Live.
Please keep in mind this is an Early Look and much is still in development.
All costs are placeholder.
All Feedback in encouraged and Bugs are welcome!
Please continue the existing threads with your Feedback, and as always thank you for your participation!