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开发者日记 – 旗手更新

其他 htqssky 1年前 (2023-01-28) 101次浏览 0个评论

原文地址:https://www.lotro.com/news/lotro-dev-diary-captain-en

简介 – Intro

大家好!我是OnnMacMahal,由我来向大家开讲即将到来的旗手职业改动。

Hello everyone! I’m OnnMacMahal, and I’m here to start talking about the upcoming Captain class changes.

旗手是一个特别的职业:旗手们是灵活的近战战士和治疗者,专注于辅助同伴而非最大化自身输出。尽管每种特性树都符合其主要角色(治疗、输出或拉仇恨承伤),但旗手更应偏重于辅助同伴而非自我满足。我们不希望失去这一核心元素,即使在混战中旗手们也应以身作则,让出焦点以使他们的同伴闪耀光芒。旗手是团队玩家,一如既往。

The captain is a unique class: captains are flexible melee warriors and healers focused on supporting allies rather than maximizing personal output. While each trait specialization should be able to competently fulfill its primary role (healing, dealing damage, or holding threat and mitigating damage) they should each retain a focus on supporting allies rather than being entirely self-sufficient. We don’t want to lose sight of this core element. Even when wading straight into a melee, captains embody the sacrifices of leading by example while staying out of the spotlight in order to make their allies shine. Captains are team players, through and through.

现状概览 – Current State Overview

你问为什么要对旗手动刀?“旗手是很棒的坦克,我总是在求组频道看到红旗的需求。”

Why make any changes to the captain, you ask? “Captains make great tanks, and I always see requests for ‘rCap’ in LFF.”

专精Hands of Healing(蓝特)的旗手是很好的团队副奶,提供大量被动增益、群奶,但在面对单体治疗和突发高额伤害时无法与其他主治疗相比。此外,一些该特性的核心机制,例如Inspiriting Presence和Valour更偏向于被动,使旗手玩家难以主动计划,导致在真正需要他们的时候显得不是那么可靠和有用。

Captains specializing in Hands of Healing (blue) make great raid-group support healers, providing lots of passive, AoE healing, but fail to keep up with other main healers when it comes to single-target healing and responding to large damage spikes. Additionally, some of the specialization’s core mechanics like Inspiriting Presence and Valour are semi-passive, making them hard to account for or plan around, and ultimately making them feel unreliable and unhelpful in moments where you really need them.

专精Lead the Charge(红特)的旗手是超棒的团队输出辅助,前提是你们的主力输出是物理输出。不幸的是红特旗手对法系输出的增益并不如意,且在队伍规模减小时红旗的价值迅速下降。一个旗手自己,即使穿着全套输出装,在做地图任务、做挖掘任务或单挑兽兽时也会力不从心,甚至比不上一些职业的非输出特性。

Captains specializing in Lead the Charge (red) make fantastic raid-group DPS supporters, provided your primary DPS players are physical-damage dealers. Red-line captain support unfortunately doesn’t extend as well to tactical-damage classes, and the value of a red captain drops precipitously as your group size decreases. A solo captain, even fully-equipped in offensive gear, who is questing, delving, or fighting monster players on their own will struggle to produce meaningful damage, even when compared to non-DPS specializations of some other classes.

专精Leader of Men(黄特)的旗手是多人队伍的理想坦克,无论游戏内容或队伍规模这一特性都是旗手目前最流行的选择。但是,玩黄旗的时候很大的问题是缺少另一个开启Battle-Readied状态的技能,且与其他坦克相比相对缺少防御机制。黄旗给队伍提供的很多价值来源于Motivate(与战斗机制无关的被动加成)、战复(对于3人队伍来说相当于全队满血)和一些常驻的技能效果的收益,例如On Guard、Inspire、Revealing Mark和Battle-Hardened减伤。

Captains specializing in Leader of Men (yellow) make wonderful tanks for multiple group sizes. This specialization is by far the most broadly useful of all current captain specializations, without regard for content type or group size. However, gameplay for the yellow-line captain still suffers from the lack of a second skill to open the Battle-Readied state, as well as a relative dearth of defensive mechanics, compared to other tank specializations. Much of the value a yellow captain brings the group comes from Motivate (a passive buff that’s not an interactive combat mechanic) their in-combat rez (which can act as a full reset for 3-person groups) and the benefits from always-on skills and effects like On Guard, Inspire, Revealing Mark, and Battle-Hardened damage reduction.

目标 – Goals

旗手需要一次相当强度的伤害提升,无论哪种特性下,你都应该感觉到你确实拿了把武器在战斗。

Captains need a moderate damage increase across the board. Regardless of trait specialization, you should feel like you’re wielding a weapon of war.

尽管召唤伙伴是这个职业一直以来的特色,玩家们不应该过度依赖宝宝。尤其是自己一个人的时候,你的宝宝应该是在增强你、辅助你,而不是身上绑了一半的技能然后卡在角落里、只留下毫无用处的你自己。

Though the ability to summon a herald is a longstanding aspect of the class, players shouldn’t feel overreliant on their herald. Especially when solo, your herald should feel like they’re augmenting you and supporting you, not tying up half your skills and leaving you completely useless every time they decide to wander off or get stuck in a corner.

对于蓝旗,我们希望增加你的能力以胜任主治疗的角色,这意味着增加你对于盾友的治疗、增加应对短期内高额伤害的能力,同时减少一些被动常驻的群体治疗。你值得真正地像一名勇猛的近战领袖那样参与战斗。

For Hands of Healing captains, we want to improve your capacity to fulfill a main-healer role. That means increasing your healing to your shield-brother, improving your ability to react to large amounts of damage in a short window, and reducing some of your passive, always-on AoE healing. You should also be rewarded for playing like the aggressive front-line melee leader you are.

对于红旗,我们计划增加一个“单体”姿态,以牺牲团队辅助能力为代价极大地增加你的单体输出。只有自己一个人时,你从团队增益或绑定技能中获得的收益几乎为零甚至没有,因此只有自己一个人时把它们换成个体伤害基本毫无损失。在团队中时我们仍希望团队辅助强于这个姿态,但在3人队伍中你还是应该自己作为一个输出抛开队伍辅助能力(在没有输出特性同伴的场景下)。

For Lead the Charge captains, we plan to add a “solo” stance that dramatically improves your personal damage output at the cost of group-wide support. When running on your own, you gain little to no benefit from group- or ally-oriented skills, so replacing those with personal damage comes at no cost when you’re alone. When you’re in a group, we still want the group support to outweigh the benefits of this stance, but in cases like 3-person groups, you still ought to be able to fill a damage role yourself by foregoing group support (since you might well have no DPS-specialized allies in that scenario).

对于黄旗,作为一个坦克方面我们目前没有发现什么大的问题,因此改动将围绕一些小的游戏体验进行调整。我们想让你更主动地激活战斗准备状态,以及核心技能与常用技能对你的职责功能更有帮助,让它们看起来不再像无关紧要的过渡技能。

For Leader of Men captains, there are no major concerns we have about your current ability to fulfill the role of tank, so changes will be focused around smaller QoL adjustments and changes. We want you to be able to more actively rotate through battle-states, and for your core/frequent skills to have a greater impact on your role efficacy, so they don’t end up feeling like inconsequential filler.

总结 – Summary

旗手有太多让人喜爱的东西了,所以别期望有什么根本上的改动。我们想让你在三种特性、各个场合都发挥出自己的作用!话说回来,我们期待着分享更多关于即将到来的信息,不过暂时——感谢阅读!

Captains have a lot to love, so don’t expect things to change too drastically. We want you to be able to shine in all three specializations, in all sorts of content! That said, we’re looking forward to sharing a more detailed look at what’s coming soon. For now, thanks for reading!

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